GEOMETRIC CROSSBODY

CLO3D

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Geometric Crossbody

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  • Accessories Study
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  • CLO3D
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  • November 2025
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About the Project



This project evolved from a high-fidelity product visualization into a fully realized, multi-platform digital asset. Beginning as a detailed material study in Clo3D, the geometric crossbody bag was meticulously modeled to replicate the complex folded leather construction, topstitching, and hardware detailing of a luxury accessory. The asset was then optimized and rigged for dual deployment: first as a high-quality, real-time ready prop for Unreal Engine, complete with PBR material sets and LODs; and second as a wearable, fully rigged accessory for avatars in the social gaming platform Second Life. This end-to-end pipeline demonstrates not only expertise in material authenticity and hard-surface modeling but also practical skills in asset optimization, real-time rendering, and platform-specific technical art for virtual ecosystems.

Behind the Process

Initial product render. 1st interation.