I’m a 3D & Technical Artist with a passion for bridging creativity and technology in game development and digital media. With expertise in Unreal Engine, Maya, Blender, Substance Painter, and Clo3D/Marvelous Designer, I specialize in digital garment creation, asset development, and optimization for real-time applications.
My experience extends beyond artistry—I thrive in production environments, managing workflows with Agile methodologies, Jira, Miro, and Perforce to ensure seamless collaboration across teams. I enjoy problem-solving, refining pipelines, and bringing projects to life through a balance of technical precision and creative vision.
From VR experiences to interactive fashion, I’m always exploring new ways to push the boundaries of digital media. Let’s connect and create something innovative.